Category Archives: Dev Log

Dead Haven Alpha Screenshots & New Version

We have been working hard on updates for Dead Haven. We have started the process of updating the graphics and touching up some features. New sprites/tiles Updated GUI Added more features to construction (non-operational at the moment, but you can … Continue reading

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Dead Haven Alpha Gameplay #2

***New Features:*** -Login Screen -Groups (Shared XP, No Team Killing) -Death System (When you die, you turn into a zombie and can infect other players. When you die as a zombie, you respawn as a human) -Added money, health, hunger, … Continue reading

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Alpha Gameplay Test

We currently are working on the zombie AI, which will work exclusively on the server side. The zombies will roam around, until they are close to a player. When they are close to a player, they will face the player … Continue reading

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Phaser 3 and Server Side Pathfinding

I spent some time working on server side pathfinding with Phaser 3. I’m not an expert, but this is how I did it. I wanted to share how I did it because I spent a long time on it and … Continue reading

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Dead Haven – Announced

We are proud to announce we have started work on Dead Haven. A free-to-play social 2D zombie MMO. The premise of the game is you play as a survivor in a city. You must explore the city, loot and kill … Continue reading

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